Game play running scared




















Our team had pretty much eliminated the enemy by the time he got there so I was pushing up the west flank leading the charge. There was a big island between my support and the Yamato, so I wasn't going to get any help right away, but we had the game in hand, so I wasn't worried. The Yamato came at me bow on and even gave me a good punch in the face, but I golf slapped him back in retaliation.

I figured I was going to go down because I couldn't trade blows like that. I guess the little damage I did to him scared him, because he immediately started a turn and his turrets couldn't keep up.

He could no longer hit me but he presented a nice broadside. I finished him off from near full health in 2 volleys from my front guns. He should have killed me, but because he was too afraid to get shot, he died much quicker. It pretty much sums up how players react in the game.

If they take a shot, all logic goes out the window, and players start to panic and do stupid things. So did I, when I saw a full-health Helena turn immediately hard left at the very start of the battle and run to the back of the map, ramming into my New Mexico en route. Sure, I can understand US light cruisers wanting to get into a kiting position at the start for when the enemy appears, but by the time that happened this guy was well beyond his own gun range and still running. What's worse is that his clan tag made it very clear where he lives, and it only reinforces the negative stereotypes about the usefulness or lack thereof of players from there.

There's a time to push, but it isn't in the beginning. Sitting still will get you killed. Running parallel isn't too smart either unless you have cover, and are paralleling to your strong side.

That only leaves one other option. Well, actually, simply backing up is fine. But it's still a retrograde. CV's aside, there are some ships that do very well at mid to long range. And there are some maps where the best position to deliver attrition is retrograde.

This is highly situational The key is to NOT retrograde in a brawler At least not in general. When I see a sniper in the back, I'll often give them the benefit of the doubt if I haven't been in a position to see their contribution.

There are also some retrograde strategies on Standard mode, where the idea is to get in a good flanking position. Sign in to follow this Followers 1. You need to play a total of 20 battles to post in this section. Recommended Posts. Report post 1. Posted August 13, Share this post Link to post Share on other sites. Report post 2.

Report post 3. Report post 4. Posted August 13, edited. They absolutely cannot function without somebody scouting for them.

Report post 5. Report post 6. Report post 7. Report post 8. Report post 9. Report post Mommy's little soy boys No age limit. Naturally, Michigan is on high alert when it comes to protecting the quarterback against the talented defensive front.

But, echoing the sentiment before the Ohio State game, this offensive line is not scared of the challenge of either keeping rushers out of the backfield or opening holes for the running backs. We do what we do best. This team has had so much success. The coaches know this, not to go away from what has worked and what will continue to work.

What has gotten here, the success so far, is playing Michigan football and being able to not change who we are. I think the biggest thing now is maintaining that and keep that moving forward. One of the big questions offensively for the Wolverines is how much success will they be able to have against the stout front? We know the maize and blue want to run the ball. While Alabama, the only team to beat UGA, managed over yards rushing, it was through its passing game that it really thrived.

Still, the maize and blue are looking at nuances to see what they can take away from the Crimson Tide and their success. Being able to pick apart what worked and what we can transmit into our offense is a big thing.



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