Epic pseudonatural template




















This is supposed to be a nigh-unstoppable Lovecraftian beast that will very likely kill a party of 6 level 40 gestalt characters. Considering five of the six are munchkins in the extreme, be as evilly cheesy as you want.

RAW, any and all official sources. The Dragon has levels, not gestalt for the dragon including the mandatory dragon levels. The God given HD are not counted in the levels, they are added on top at the end. They literally just asked for the "craziest, most dangerous encounter you can possibly create". I said okay. Any suggestions? Last edited by lunasmeow; at AM.

How crazy are we talking? Are your players beating things over the head with galaxies yet? They kill normal Gods if they piss them off. They said they either want to beat the toughest thing in the history of tough things, or go out with a bang. Oh, it can be half-dragon half something else if necessary. Like say In order to design such a thing, we need to know exactly what is and what is not allowed. And when we're talking about hundreds of levels in a high-op game, a statement of what is and is not allowed must necessarily be many pages long.

And even then, it's not really going to be possible to challenge them: Either their dirty tricks are superior to the dragon's dirty tricks, in which case they're guaranteed to win without effort, or the dragon's tricks are superior to theirs, in which case they're guaranteed to lose.

Time travels in divers paces with divers persons. Okay, how are they killing normal gods? Methods are quite important. After all, gods should be able to see them coming weeks ahead and can bar them from their domain with no chance of entering. And the gods should just come back as long as they have at least one worshipper left. Originally Posted by lunasmeow. You might want to start with the epic Pseudonatural template. Originally Posted by Raven Sorcerers are also based on Charisma.

If a Wizard studies the cheat codes to reality, the Sorcerer literally just glares or winks at the universe. I think you could get some pretty horrifying creatures by applying the psudonatural creature templates to the undead.

Just for kicks, here is an advanced Psudonatural Nightwalker. A pseudonatural nightwalker appears roughly humanoid in shape, standing nearly 60 feet tall and weighing just upwards of tons. Its flesh is as black as night, though countless pupil-less eyes cover it's surface, at a distance giving the faint appearance of stars.

From it's body13 massive tentacles sprout, lined with black barbs, soulless orbs of white, and vestigial gnashing maws, all appearing haphazardly along it's surface. While they can read and understand all forms of communication and certainly have no shortage of mouths to communicate with, they never use them to do so, preferring to make use of their inherent telepathy.

Alternate Form Su : At will, a pseudonatural nightwalker can take the form of a grotesque, tentacled mass or another appropriately gruesome form , but all its abilities remain unchanged despite the alien appearance. Aversion to Daylight Ex : Psudonatural nightwalkers are creatures of utter darkness and loathe all light.

If exposed to natural daylight, they take a -4 penalty on all attack rolls, saving throws, and skill checks. Crush Item Su : A pseudonatural nightwalker can destroy any weapon or item of Large size or smaller even magic ones, but not artifacts by picking it up and crushing it between its hands. The pseudonatural nightwalker must make a successful disarm attempt to grab an item held by an opponent.

The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based. Desecrating Aura Su : A pseudonatural nightwalker gives off a foot radius emanation of utter desecration, imbuing their surroundings with negative energy. This ability works much like a desecrate spell, except that the pseudonatural nightwalker's evil is so great that it is treated as the shrine of an evil power. Charisma checks made to turn undead within this area take a -6 penalty.

A pseudonatural nightwalker's desecrating aura cannot be dispelled except by a dispel evil spell or similar effect. If the effect is dispelled, the pseudonatural nightwalker can resume it as a free action on its next turn.

Its desecrating aura is suppressed if the pseudonatural nightwalker enters a consecrated or hollowed area, but the pseudonatural nightwalker's presence also suppresses the consecrated or hallowed effect for as long as it remains in the area. Evil Gaze Su : Fear, 30 feet. This is a mind-affecting fear effect. Improved Grab Ex : If a pseudonatural nightwalker hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.

Rotting Constriction Ex : Once a pseudonatural nightwalker has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Constitution. Caster level 21st except where noted. The undead arrive in 1d10 rounds and serve for 1 hour or until released. Though, suddenly I'm thinking about a Pseudonatural Flesh Colossus.. Now that would be a horror to behold.

Edit: I could have sworn I had made the swap on traits.. Oh well, nothing a simple edit cannot fix. Last edited by Xuldarinar; at PM. Re: Pseudonatural Template and Undead If anything, wouldn't the only thing that makes sense is to either ignore con or just change the con bonus to the cha bonus? Everytime an undead needs an 'effective con' the books have used charisma as a substitute.

Again, you really don't provide any subtext as to why adding something to something that isn't 0, it's literally just not there, would somehow equal a brand new score. If anything, wouldn't the only thing that makes sense is to either ignore con or just change the con bonus to the cha bonus? The template specifically says that the creature retains all special qualities of the base creature and Undead traits are a special quality.

I reiterate, there is no rules precedence for this nonsense. Originally Posted by Tanuki Tales. You don't lose Undead traits when the Psuedonatural template is applied. Re: Pseudonatural Template and Undead I disagree.

While traits from type are listed on the Special Abilities line, they are from Type so if your type changes so do your traits. You can argue all you like but the Type determines traits and if your type changes so do your traits per this: "Unless a template indicates otherwise, the new creature has the traits of the new type but the features of the original type.

You don't see Humanoid traits listed. Granted it would defeat the purpose of the template but how traits are applied does need to be consistent or it is meaningless. However, racial traits are kept so a Human Zombie retains its human bonus feat even though it only has undead traits see FAQ. The sample celestial lion from the Monster Manual is missing "outsider traits" as well. However, creature traits really don't even need to be listed in the special quality line unless they are different from it type.

The creature is not affected by the miss chance that applies to attacks against a concealed target. Improved Grab Ex : If the creature hits an opponent smaller than it with a tentacle, it deals normal Damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Rotting Constriction Ex : Once the creature has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Consitution.

At the same time, the creature regains 10 lost hit points. Spell-Like At will— blur , dimension door , shield , unhallow. Caster level 20th. The DCs are Charisma -based. Special Qualities: A pseudonatural creature retains all the special qualities of the base creature and also gains the following. Alternate Form Su : At will, a pseudonatural creature can take the form of a grotesque, tentacled mass or another appropriately gruesome form , but all its abilities remain unchanged despite the alien appearance.

Changing shape is a standard action. Other creatures receive a —1 morale penalty on their attack rolls against pseudonatural creatures in this alternate form. Saving Throws : Same as the base creature. Feats : Same as the base creature. Environment: Any land and underground. Organization: Same as the base creature. Alignment: Same as base creature.

Advancement: Same as the base creature. Open Game Content place problems on the discussion page. This is the System 3. It is covered by the Open Game License v1. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added.



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