Bos tools lou tweak




















List your cluster of cities, A-J or whatever. Then, measure the distances of every permutation of city pairs. I think of adjacent cities as "0" away, and "1" away being adjacent to adjacent. It's easiest if you always list the earlier letter first in the pair. From here, you simply arrange the pairs and add up the total distances. The most efficient trade routes will have the lowest total.

EF and DG could be reversed. Place a Moonglow Tower at each end point, set trade ministers to maximize the amounts they request. This gives you the theoretical fastest set of trade routes in your cluster. Strategic concerns will probably adjust your routes, but this is a good starting point. Now you've done the hard work. Trade Routes Trade routes is experimental function, not properly tested, to be safe please do not try to use it to send resources from city with negative food balance.

It requires building minister to work it may and I think will work without it but I didnt test it at all. Data format may change, so currently please make some tests. This functionality may not work correctly, I released it only because I don't have currently spare time to test or finish it. I guess it's enough warnings :. Reason for that is like always - I have to work with data that server sends and it always sends data trailor made for their in game widgets.

So in case of Request Resources server sends: resource count, res. I request resources for all 4 resource types and do some simple math. In other words, if you enter script will interpret it as If you want to make your trade routes persitent use save button on trade routes tab. How to send route: 1 enable auto-refresh of resources on cities tab 2 click refresh resources on trade routes tab 3 click in "send" cell to send trade route, "send max" sends as much as it can.

Send max tries to send the same percentage of some resource as it's saved in route, for example for route:. When someone clicked "send max" and in the city there is 50k wood and 50k stone and 60 carts it should send 20k wood and 40k stone. Send max should take into account free resource storage space at destination and currently transported to that city resources. Currently it doesnt add city production to that equation. When core functionality will be tested and bug fixed I will add some more filters and magic button which will send all trades.

Also I will try to make it look a little bit nicer. City categories Cities are categorized according to special pattern in city notes. List of predefined city types player has possibility to define his own types on options tab : C - Castle M - Moonstones W - Warehouse B - Building D - Defensive G - Gold Known issues After closing building minister summary this script summary can stop automatically refresh resources.

After 10 seconds summary will start working again Continents list is populated when summary widget is created - script doesn't update drop down list if new city is settled on new continent. Workaround is to refresh page once. Some people have problem with local storage it manifest itself with this exception:. It means that script cannot access local storage because it's disabled or storage quota has been exceeded.

In Firefox local storage settings could be accessed by visiting special 'about:config' page. First check if 'dom. Also look for 'dom. If settings are correct but still script reports error, please try to check if local storage works somewhere else, for example at:.

If it works there but not in LoU BoS script then I would need some more details about browser that you are using exact version number. Check any options. Click the button to the left of the coordinates to schedule the attack on the target. Navigate through your military cities and repeat the above steps. It also calculates the maximum amount of troops that should be available for other types of attacks. If you set Fakes first, it will subtract that amount from the real attack.

If you set Fakes second, it will not, leaving insufficient troops for one of them. Create an attack plan and post it in the war forum at least one day in advance or use mail. Switch to the City Group you have for offense. Go to your first offensive castle. Click Cancel Raids, if there are any. Add attacks, fakes first, as per above. Cycle through your castles and repeat 5. The max and average numbers will be filled in based on data that I've collected.

Once a dungeon has been added to the target list, add a raid by clicking the Add button. Once you've configured all the raids for a city, click the GO button, and it should send out raids.

It will create a list of bosses on that continent that are high enough level for you to get artifacts from. Clicking the coordinates link for a boss will open the standard attack interface, with that boss targeted, and the minimum number of units required for a guaranteed kill filled in, so all you have to do is click the Raid button.



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