Xna game studio screen size
Handle ; myForm. I included the using statement in the above example for ease of reading, but you may in fact want to leave the using statement out and instead use the fully qualified names for the types from the Windows Forms namespace because there is at least one type ButtonState that exists both in the System.
Forms namespace as well as the Microsoft. Input namespace. If you have a using statement for both namespaces and you reference a type in your game which exists in both namespaces, the compiler will force you to fully qualify the name of that type throughout your project.
Also, don't forget to add a reference to the project for System. Forms obviously. I've added a Microsoft Connect feature suggestion for this, I think it's common enough for people to want to do this that it should be part of the framework. The link is here if you want to vote for it:. Bill I appreciate that you took the initiative to create a Connect feature suggestion. However, it does not appear that you have accurately described the problem in your Connect posting. XNA does in fact keep the same resolution when going to full screen.
The problem is that when you start a game in non-fullscreen mode, there are no readily available properties or methods to set the game window size or position, and you cannot specify that you want the game window to start in a maximized state. If you could edit the Connect posting to reflect this, I'll certainly vote for it.
Yes, maybe I didn't phrase it properly, but this is the problem, isn't it? Instead of keeping the same resolution, we want a way to automatically set the game window's resolution to the screen resolution. Or maybe I'm confused? Take for instance the original SpaceWar game: at least in my case, if you minimize the window and then restore it again at any time, you will notice that the game screen is resized with black bars as if you were going to fullscreen, because the backbuffer's size may be different than the one you configured as preferred.
When you toggle a game to fullscreen mode, XNA will properly set the game to take up the whole screen using the current desktop screen resolution. Not on my system, it changes the screen resolution based on the backbuffer width and height, but maybe I'm doing something differently? One strange thing, if I drag the corner of my window to make it take up the whole screen, the game is fine, but if I maximize the window, it gets jerky.
Draw Background, Vector2. Zero, Color. White ;. This is because you are using the. CreateTranslation -cameraPosition, 0. AlphaBlend, SamplerState. LinearClamp, DepthStencilState. Default, RasterizerState. CullCounterClockwise, null, cameraTransform ;. I think there may be an issue. SetResolution , , true ;. GetState PlayerIndex. When i use this, the image does not keep its aspect ratio, and stretches horizontally.
I also noticed something odd in your RecreateScaleMatrix function:. Nevermind, figured it out. I was just setting a full screen resolution that had a different aspect ratio than my monitor.
Got ahead of myself and made a simple mistake. I love you… seriously… thanks for this code, it works like a charm and my XBox to PC porting just became that much easier! I owe you big time. Invert is a function you can use. When I set the resolution to the max one my graphics cards supports and drag the game window then I get an error.
The error is on the line of code where the Viewport is set. The viewport cannot be larger than or outside of the current render target bounds. The MinDepth and MaxDepth must be between 0 and 1. NullReferenceExeption: object reference not set to an instance of an object. It is possible that MonoGame works different then the original XNA, try searching for the proper function to set a Viewport on MonoGame instead of using that code exactly.
Hi David — awesome post! Pablo — here is the psuedo code that I wrote to convert the mouse coordinates and touches too:. GetState ; if touchCollection. CreateScale float viewport. Invert transformationMatrix ;. This site uses Akismet to reduce spam. Learn how your comment data is processed. Skip to content. SetResolution , , false ; Resolution. BeginDraw ; Resolution. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown.
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Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Ask Question. Asked 12 years, 9 months ago. Active 7 years, 8 months ago. Viewed 90k times. How can I adjust the size of the window in XNA.
Default it starts in a x resolution. Improve this question. Alex B Sjors Miltenburg Sjors Miltenburg.
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